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May 14, 2007

NEW YORK -- The tour was a whirlwind: dancing at a beachside disco in Spain surrounded by scantily clad women, grabbing a seat at a lively pub in Dublin, Ireland, flying in a small aircraft above a lush, tropical forest. Time elapsed? Less than two hours...

By SAMANTHA GROSS ~ The Associated Press
In this video image of a computer screen in New York taken during the author's tour of virtual world "Second Life," her avatar, center, flew down a street in virtual Dublin, Ireland. With the help of elaborate locales designed and built by "Second Life"  residents, tourists can watch their online embodiments — known as their avatars — interact with other users, lounge at the beach, dine at a romantic restaurant or go out dancing at a crowded nightclub. (Associated Press)
In this video image of a computer screen in New York taken during the author's tour of virtual world "Second Life," her avatar, center, flew down a street in virtual Dublin, Ireland. With the help of elaborate locales designed and built by "Second Life" residents, tourists can watch their online embodiments — known as their avatars — interact with other users, lounge at the beach, dine at a romantic restaurant or go out dancing at a crowded nightclub. (Associated Press)

NEW YORK -- The tour was a whirlwind: dancing at a beachside disco in Spain surrounded by scantily clad women, grabbing a seat at a lively pub in Dublin, Ireland, flying in a small aircraft above a lush, tropical forest.

Time elapsed? Less than two hours.

With no tickets required, no money spent and no need to leave your seat, touring in the virtual world of "Second Life" holds a certain appeal for travelers willing to delve deep into the Internet to find their escape.

Visitors need only download a free program, then log in. With the help of elaborate 3-D locales designed and built by the world's residents, tourists can watch their online embodiments -- known as their avatars -- lounge at the beach, dine at a romantic restaurant or go out dancing at a crowded nightclub.

Like in the real world, it's easy to get lost. Longtime inhabitants of "Second Life" are creating automated tours, opening virtual travel agencies and even publishing travel guidebooks modeled after those seen in the hands of confused tourists.

Of course, there are some glaring differences between your average Frommer's guide and "The Unofficial Tourists' Guide to Second Life," published in April by St. Martin's Press.

"There are sections on how to fly and how to hover," said co-writer Paul Carr. But despite such necessary adjustments, he said, "it's very much like going to a foreign country."

With the ability to fly and even teleport from place to place in "Second Life," which hosted more than 1 million visitors in April, a vacation does not need to be a lengthy affair.

As they travel to virtual Roman neighborhoods and fantastical worlds, visitors can interact with other participants from all over the (real) world -- about three-quarters of users are from outside the U.S., mostly from Europe, Brazil, Canada, Japan and Australia.

In "Second Life," even language difficulties are a thing of the past. Visitors can pick up a free translation program and carry on typed conversations with others speaking any of nine languages.

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For those wanting to get their bearings, one option is the guided tour. Virtual travel agency Synthravels seeks to match up "tourists" and volunteer guides in 27 different online worlds, including "Second Life," "World of Warcraft" and others.

On one recent tour of "Second Life," Synthravels founder Mario Gerosa led the way to a virtual representation of the Spanish island of Ibiza, stopping first at a shop selling traditional flamenco garb, then at a disco surrounded by sand and sea, where with the click of a mouse avatars can dance.

Next stop is Midnight City, where a flight above the skyscrapers shows the moon's light reflected on the ocean's waves. Nearby, a simulation of a solar eclipse allows Gerosa's avatar, Frank Koolhaas, to walk right up to a blazing sun, standing on the fabric of outer space.

Also on the tour: Dublin, a popular hangout among Irish users, and an island called Svarga, where a flying pod carries avatars above what appears to be a rain forest filled with huge trees and giant mushrooms.

Like the Vatican in the height of tourist season, "Second Life" locations tend to get especially crowded when it's evening in the U.S. or Europe, and the resulting computer lag time can make navigating cumbersome.

And finding a guide, in of itself, can be a challenge. The Synthravels Web site has connected guides and tourists more than 200 times, according to Gerosa, but for now it does not charge visitors or pay guides, and finding a tour depends on the sometimes-fickle interest of volunteers.

But with some persistence and a willingness to just walk up to knowledgeable avatars and ask, there are guides to be found, Carr said.

"There are quite a few people in 'Second Life' who will offer a tour in exchange for a few Linden dollars," said the writer, referring to the world's currency, which can be bought and sold for real-world cash.

At least for now, few people are charging visitors for such travel services. Even a stay at "aloft," a recently reopened virtual hotel by Starwood Hotels & Resorts Worldwide Inc., is free. But the many entrepreneurs of "Second Life" may yet find a way to make travel pay, said Jeska Dzwigalski, a community developer with San Francisco-based Linden Research Inc., which runs the virtual world.

She said she has seen the tours and "travel agencies popping up that help people and give them an experience they might not otherwise find. ... As we've grown, that became a potential business for people."

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