custom ad
June 9, 2002

NEW YORK -- It turns out the classic American board game Monopoly was not the first to have "greed is good" as its basic objective. In 1883, Bulls and Bears: The Great Wall St. Game promised it would make players feel like "speculators, bankers and brokers" and featured cartoons of railroad barons Jay Gould and William Henry Vanderbilt...

By Tara Burghart, The Associated Press

NEW YORK -- It turns out the classic American board game Monopoly was not the first to have "greed is good" as its basic objective.

In 1883, Bulls and Bears: The Great Wall St. Game promised it would make players feel like "speculators, bankers and brokers" and featured cartoons of railroad barons Jay Gould and William Henry Vanderbilt.

One of only a few remaining examples of Bulls and Bears to survive today is on display at The New-York Historical Society in "The Games We Played," an exhibit that examines how games entertained and influenced Americans from the Civil War through the early years of the 20th century.

Many of the games are also beautiful works of art, with bold designs and bright colors, featuring fanciful characters or outrageous cartoons, often based on nursery rhymes, fairy tales or stories plucked from the headlines.

The 150 games featured in "The Games We Played" span 1843 to 1920 and are culled from more than 550 donated two years ago to the museum by author and artist Ellen Liman. She and her late husband Arthur Liman -- the U.S. Senate's chief Iran-Contra counsel in 1987 -- started collecting the games in 1980 when she picked one up for $6 at a yard sale.

Historical heyday

Receive Daily Headlines FREESign up today!

The heyday of the American board game industry was the 1880s and 1890s, according to Margie Hofer, associate curator of decorative arts at the historical society.

As the United States grew in commercial power and shifted from predominantly rural to urban living after the Civil War, American families had more leisure time and more money to spend on recreation. At the same time, advancements were made in chromolithography, a color printing technique that allowed board games to be produced on a large scale cheaply, easily and beautifully.

Few of the games on display are terribly complex or innovative. Most rely on a player's luck in spinning an arrow, tossing dice or hooking a game piece.

Instead, the games are interesting for what they tell about the United States.

In the Mansion of Happiness game from 1864, winning is based on the Puritan view that success is achieved through Christian deeds and goodness. Players advance by landing on spaces denoting virtues like piety and humility, and move backward when landing on spaces like cruelty and ingratitude.

By the 1880s, many games had a rags-to-riches theme. In Game of the District Messenger Boy, players are rewarded for landing on spots with attributes like accuracy and neatness and deducted for loitering.

"I think the games really reflect the nation," Hofer said. "Even though most of the games were produced in New York City -- it was the center of the board game industry -- there is just a lot of reflection of the nation's values and aspirations."

Story Tags
Advertisement

Connect with the Southeast Missourian Newsroom:

For corrections to this story or other insights for the editor, click here. To submit a letter to the editor, click here. To learn about the Southeast Missourian’s AI Policy, click here.

Advertisement
Receive Daily Headlines FREESign up today!